![]() Added 'Open Map Editor' in Game Explorer, should be enabled when in an extracted SDS folder with a file.Fixed a bug which caused crashes on Integerated Intel GPUs.Fixed another of bugs with Prefab types, such as S_InitOwnerDeform and S_Wagon.Added ability to check 'intersection' in the Map Editor, useful for creating missions and ATPs.Added ability to add new groups in the Translokator files, using the Translokator editor.Added an editor for AnimalTrafficPath (ATP) files.This was causing issues with Mafia III and the tuning system and decals, this should resolve this issue.Ī large batch of fixes, usability improvements and additional features XML: Fixed an issue with Mafia III and Mafia DE, where valid data was being removed when unpacking.XBins: Fixed PaintCombinationTable for both M3 and MDE.ShopMenu2: Ability to duplicate ShopMenu2 entries.Prefab: Fixed a save issue with S_InitDeformPartCommon.Map Editor: Fix for pressing UpdateParent and selecting root.If this issue still persists, please try and make sure 'Use SDS Tool Format' is disabled in the settings menu. Game Explorer: Fixed issue where XBins may not load.FrameResource: Fixed crash when saving FrameObjectLight.Actors: Fixed missing property in C_CrashObject.If you need any additional features, please join my discord and we can discuss. Please note that this may be the last update for Mafia: Toolkit. ![]()
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